Players. 1 v 1, 2, or 3. Increase number of opponents as per skill level.
Background. Unanticipated conversation initiates between you and associate(s) as you walk through campus. Difficulty level gauged by longevity of previous encounter with said opposing party.
Objective. Cultivate cheery atmosphere. Force opposing party into jovial mood for the purposes of making a tactful escape, usually by collective use of winsomeness, animated banter, and/or offhand faux pas.
Current record. Daily average - 3 wins, 2 losses, 0.5 mutual forfeits.
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